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अध्याय
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0:00
hello hello hello how are you doing hi i'm okay how are you okay so thank you yeah am i the first person you've spoken to at class dojo or do you speak to the recruiter no the first person yeah okay okay great well welcome nice to meet you …
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5:04अध्याय 2: Then later it released, but it wasn't on there anymore. 225s · Speaker 2
Then later it released, but it wasn't on there anymore. And then I joined this Dread Fever Ball, which I think was one of the coolest experiences that I had, because I could work with a bigger team, and like 3D people, testing people, like …
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8:49अध्याय 3: Yeah, I'm familiar with that world. 300s · Speaker 1
Yeah, I'm familiar with that world. Yeah. So let's do a breakpoint system like they use in websites, right? You start decreasing the size and change abruptly. Something like that. It's different designs, right? Visuals. And then right now w…
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13:51
of character for sure because there you have to mess with they were using Unity's hair system which is like not really released and as the last time I saw it wasn't really updated they use it for I think Unity 6 launch trailer uh it's there…
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14:56अध्याय 5: What was something that you needed to do to. 300s · Speaker 1
What was something that you needed to do to... Sound like you had this hair system that wasn't quite ready for games that were going to ship with it. What were some things you did to constrain it or to make it work for you in the system? Ye…
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19:56अध्याय 6: through. They will not be moving too quickly. 301s · Speaker 2
through. They will not be moving too quickly. If you think about a normal character, walk speed or not even sprinting, maybe a light run. So they're not moving too quickly and they could jump and there's, you know, things they could jump on…
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24:58
more like uh when you make mods for for counter strike and have a ball and you can kick it but the ball gets crazy if two people interact with it yeah something uh like that what can we do with it if it has probably has the characters don't…
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26:26अध्याय 8: Okay, yeah, yeah. 154s · Speaker 3
Okay, yeah, yeah. I know that some basic stuff that we have, like the host mode and the server mode that the server dictates. You ask something, okay, I don't kick this ball. The server would make this requisition to the server and would ki…
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29:01अध्याय 9: cheating is a big factor in multiplayer games. 301s · Speaker 2
cheating is a big factor in multiplayer games. I'd say in... you know uh our game we don't have a big emphasis on that we're more focused on the player experience and our player base happens to be younger too so we have less of a concern th…
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34:02अध्याय 10: languages are pretty similar. 135s · Speaker 1
languages are pretty similar. C++ is not that different from C Sharp. The memory management is the big change. Otherwise, it's small details. And I really felt that way about TypeScript. The nice thing about TypeScript is it is it's designe…
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36:18अध्याय 11: you know? 297s · Speaker 2
you know? No, nice, nice, nice. No, that's cool. I think I had another question because, but this was based on the FAQ. I don't know if you guys implemented it because in the FAQ says that they use continuous deployment aggressively. And wh…