output

41:22 3 Խոսողներ 11 Գլխեր 927 կտրվածքներ

Գլխեր

  1. 5:04

    Then later it released, but it wasn't on there anymore. And then I joined this Dread Fever Ball, which I think was one of the coolest experiences that I had, because I could work with a bigger team, and like 3D people, testing people, like …

  2. 8:49

    Yeah, I'm familiar with that world. Yeah. So let's do a breakpoint system like they use in websites, right? You start decreasing the size and change abruptly. Something like that. It's different designs, right? Visuals. And then right now w…

  3. 14:56

    What was something that you needed to do to... Sound like you had this hair system that wasn't quite ready for games that were going to ship with it. What were some things you did to constrain it or to make it work for you in the system? Ye…

  4. 19:56

    through. They will not be moving too quickly. If you think about a normal character, walk speed or not even sprinting, maybe a light run. So they're not moving too quickly and they could jump and there's, you know, things they could jump on…

  5. 26:26

    Okay, yeah, yeah. I know that some basic stuff that we have, like the host mode and the server mode that the server dictates. You ask something, okay, I don't kick this ball. The server would make this requisition to the server and would ki…

  6. 29:01

    cheating is a big factor in multiplayer games. I'd say in... you know uh our game we don't have a big emphasis on that we're more focused on the player experience and our player base happens to be younger too so we have less of a concern th…

  7. 34:02

    languages are pretty similar. C++ is not that different from C Sharp. The memory management is the big change. Otherwise, it's small details. And I really felt that way about TypeScript. The nice thing about TypeScript is it is it's designe…

  8. 36:18
    Գլուխ 11: you know? 297s · Speaker 2

    you know? No, nice, nice, nice. No, that's cool. I think I had another question because, but this was based on the FAQ. I don't know if you guys implemented it because in the FAQ says that they use continuous deployment aggressively. And wh…