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Jun 04, 2026 07:39
· 5:32
· English
· Whisper Turbo
· 2 ஒலிப்பேழைகள்
இந்த நகல் காலாவதியாகும் 3 நாட்கள்.
நிலையான சேமிப்புக்காக மேம்படுத்தல் →
காட்டு
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I was there at play to receive coincidentally
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because I had just gone to see the community because for the first
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time Italian community showed so much love to Tycoon
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which I had not expected designing games.
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So to answer your question,
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it has had a change in perception.
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Some more international retailers
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have shown interest in Tycoon.
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from Italy and from other countries as well.
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Germany,
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Russia.
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So there are some localizations happening as we speak.
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And for India,
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it's a big moment because for the first time I think any game
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from India or even Asia actually won the Magnifico,
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if I'm not wrong.
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There have been some nominations,
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maybe Asian Tigers probably had the nomination last year.
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That was from Asia,
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that was from China,
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but somewhere from Asia for sure it was Kickstarter.
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So it's a huge thing definitely and I'm really grateful
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to the jury at Magnifico for
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identifying the game because it was not very popular.
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I had only printed.
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1700 copies so very few people have actually played Tycoon
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and now with this maybe with the new print run I'm thinking
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more because there are more languages there will be few thousands
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at least so more people will get to play so
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yeah it's great it's inspiring for other publishers and
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designers in India to try and attempt bigger games because
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now there is a mindset of only
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light games work in India and they are
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somewhat scared to experiment with heavier games so maybe with
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this some of them will experiment okay thank
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you hope that is fine yeah okay let
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me know if I'm going too fast or slow because I realize no no it's perfect I
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can speak too fast at times I'm sorry no you explained yourself
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perfectly
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