Kuonyesha tu
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All right, I'm going to advance the first slide to sync up the video feed.
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Three,
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two,
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one,
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go.
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Hello,
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everyone.
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This
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is a magnetic tape reel.
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This is how computers used to store data.
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Now this particular tape reel is from a computer system my grandfather installed
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in the 60s.
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Back then,
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a lot of computers had these.
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We still use them today,
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sometimes, but your computer at home probably doesn't have one.
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Now this stuff is durable.
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There's probably still data on here.
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But this tape reel is entirely unreadable because we don't have the hardware to read it anymore.
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Let me show you something else.
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This is a technical manual,
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also from the 60s.
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This in particular is a handbook for radiological monitors,
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but that's not important.
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The important thing is that I can read this.
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You can read this.
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People a hundred years from now will be able to read this.
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It's funny.
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That tape reel was state -of -the -art technology in the 60s.
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It promised to phase out paper records forever.
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Well, now it's landfill.
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This paper is still here.
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Let me show you something else,
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something a bit more modern.
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This is a Nintendo DS Lite.
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It came out in 2006.
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I had one of these when I was a kid,
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and I still use it.
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You know,
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it can still play games,
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you can still use PictoChat,
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if you remember that.
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20 years later,
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and this thing works just like it did in 2006.
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Honestly,
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it even installs pretty good battery life,
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all things considered.
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This is a Nexus 5.
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This was Google's flagship phone in 2013.
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It was actually my phone in high school.
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And this phone is a paperweight.
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You can't install apps on it.
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You can't connect to the internet.
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You can't really do much of anything useful with it.
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It's the same story as that tape reel,
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right? This smartphone is a supercomputer compared to the DS.
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But the DS,
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the older technology,
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is the one that survived.
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What's going on here?
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Computers are supposed to get better,
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they're supposed to get faster,
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more capable.
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That's always been the promise of big tech.
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But what's happening instead?
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There's five more main points I want to make for you today.
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Let's walk through them.
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One,
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we're designing tech for the privileged few who can afford it.
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The modern world demands we have faster computers and faster internet,
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but we're closing the door on billions of people who don't have access to that stuff.
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Who does this technology serve,
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and who are we leaving behind?
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Two, we're building tech with an expiration date.
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The technology we rely on comes at a high cost.
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To us,
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yes, but also to the environment.
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Yet our phones and laptops still rarely last more than a few years,
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and often that's by design.
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With all the technological advances we've made,
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how will we not fix this,
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right?
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Three,
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we're relying on fragile tech infrastructure that might not be around
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tomorrow.
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There are tech companies with the power to single -handedly...
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Take down half the internet.
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How many eggs should we be putting in one billionaire's basket?
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Four.
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We're building social platforms that polarize and divide us.
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Social media,
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it's not just bad for our mental health,
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it's a catalyst for civil unrest and violent conflict.
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Is it really worth the cost?
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And five.
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We are losing our history because we don't know how to store it long term.
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I'm a digital archivist.
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I run a community archive project to document the histories of queer communities.
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And I'm terrified because the so -called information age is an existential threat
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to our history.
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How do we preserve our digital legacy for future generations?
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This is unsustainable.
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All of this is unsustainable.
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My name is Lark Astor.
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I use they it pronouns.
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And this is After Big Tech,
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Building a Sustainable Digital Future.
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Let's talk about Barbie Riding Club.
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All right,
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so recently a friend wanted to play a video game from their childhood with me.
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The tagline of this box,
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it says, software for girls.
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Great message,
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very empowering.
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Wasn't quite accurate in the case of my friend,
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but he wouldn't discover that until he was a teenager.
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Unfortunately,
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Linux support for this Windows game from 1998 isn't great,
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so I installed Windows XP on my computer so we could play it together.
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And while I was doing that,
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I just took the opportunity to kind of poke around.
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You know,
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I grew up with Windows XP,
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but I hadn't used it really since high school.
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I was kind of enamored with it.
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Like,
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I'm not a Windows user,
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but something about this experience was really drawing me in.
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It was making me yearn for a time when
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computing was simple.
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You know, computers were a tool that sat on your desk,
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not an omnipresent everything machine infiltrating every facet of your life.
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To be clear,
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I'm not nostalgic for the aesthetic.
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I'm feeling grief.
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I'm feeling grief for a relationship with technology that we used to have.
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And to be honest,
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I've been feeling this way for a while.
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About the internet,
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especially.
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I wasn't around for this era of the internet back in the 90s,
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but I feel a lot of second -hand nostalgia for it.
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It just feels like the internet was simpler back then.
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And I know,
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that's probably naive.
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But I also know I'm not the only person to feel this way.
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There's been a whole wave of 90s
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-era internet nostalgia in the air lately.
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Some of it rooted in idealism,
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perhaps.
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You know, all cultural trends come in cycles,
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but I think there's real things we can learn from the early internet.
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Things we forgot.
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Take NeoCities,
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for example.
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Now,
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some of you might remember GeoCities,
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a platform where folks could build and host their own personal webpages.
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Well,
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that platform went defunct in 2009.
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NeoCities is an open -source continuation of the concept.
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They offer free hosting for small websites and some basic tools for
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building them.
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And this platform has exploded in popularity over the past few years.
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Let me share an example of the kinds of things people are building in this space.
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This is my friend Loaf's personal
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website.
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I think it looks pretty nice.
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But if you poke around long enough and click the right link,
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okay, look in the lower left corner,
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you see that wolf hand holding up a little match.
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Obviously,
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if you take the match,
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you can use it to burn down the website and find the
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secret second website hidden underneath.
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Now I won't spoil too much more here,
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but if you go down here,
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you're going to find a sprawling labyrinth of surrealist art.
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And I think that's really beautiful.
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There are thousands of people rediscovering
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the fun and artistry of creating websites.
7:51
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Not for clicks or likes or revenue,
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just for the sake of it.
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It feels like at some point during the social media revolution,
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we lost the joy.
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People are getting tired of social media.
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They're looking for alternatives.
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That's what I'm here to talk about today.
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What have we lost in the past 20 years of computing?
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And where can we go from here?
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Let's find out.
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Part 1.
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We're designing tech for the privileged few who can afford it.
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Let's talk about hardware.
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Now,
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we've been living in a golden age of consumer electronics,
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to be honest.
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Over the past few decades,
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computers have gotten faster at an exponential pace,
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and prices for consumers have plummeted.
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So on the left,
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you can see a portable computer that sold for under $18 ,000 in the
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80s.
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Adjusted for inflation,
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that's more like $77 ,000 today.
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In 2026,
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you can buy a laptop for less than $200.
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And for decades,
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this trend has been pretty consistent.
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You know, hardware gets cheaper year over year.
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Memory and storage especially.
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From 2003 to 2023,
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memory prices fell by a factor of 100.
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Ever since the turn of the millennium,
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you know, computers started to become everyday appliances.
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Upgrades have been cheap and routine.
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Compared to the expensive business machines of the 80s,
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electronics have practically been disposable.
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Well,
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this era of cheap commodity hardware is ending,
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and it's not because we all just suddenly decided we care about the environmental
9:26
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impact.
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It's because computers are about to get a hell of a lot
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more expensive.
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Between October 2025 and
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February of 2026,
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the price of RAM,
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a common computer component,
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increased by a factor of six.
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And it's only gotten worse since.
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Why?
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Why is this happening?
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We all know why.
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AI companies are buying
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so much memory that the demand has outpaced the global production capacity.
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And unlike...
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the rest of us,
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AI companies don't care how much they got to pay to get it.
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Already,
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one of the three major suppliers of computer memory,
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Micron, has fully left the consumer market.
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Because why bother,
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right? Like, why bother with marketing and retail logistics when there's guaranteed volume on the
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table from AI companies?
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And this isn't just like a blip in the market
10:20
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either.
10:20
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Western Digital,
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one of the world's major suppliers of hard drives,
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they already sold every hard drive they plan to manufacture in 2026.
10:28
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By February.
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Right, so by February,
10:32
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they had sold every hard drive they were going to manufacture,
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hadn't even manufactured yet,
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for the rest of the year.
10:37
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These AI companies are buying up capacity years out.
10:41
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Some of them just have open -ended orders.
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They'll buy as much memory as the manufacturers can pump out.
10:46
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Like,
10:47
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we're in this for the long haul.
10:48
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What we're seeing is a strategic reallocation of the world's resources,
10:52
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and it's going to cascade through the consumer electronics sector.
10:56
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Just look at the price hikes we've seen in
11:00
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game consoles over the past few months.
11:02
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This might not seem catastrophic yet.
11:04
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You know, game consoles are a luxury good,
11:06
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after all, but pretty soon it won't just be game consoles.
11:09
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And the people who already have the least access to technology are going to get
11:13
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hit the hardest.
11:14
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Remember when I talked about how computers have been getting
11:18
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faster at an exponential pace?
11:19
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Well,
11:20
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this graph shows how powerful our most powerful computers have been
11:24
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every year since the 90s.
11:26
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Supercomputers,
11:26
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right? Now,
11:28
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note that this is a log -scale graph,
11:29
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meaning that each of these horizontal lines is a factor of 10.
11:35
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And this is kind of a benchmark for computers as a whole.
11:37
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Now,
11:38
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do you really feel like your new computer is 10 times as fast as the one you bought
11:42
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five years ago?
11:43
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Do you feel like it can do 10 times as much as one you bought
11:47
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five years ago?
11:48
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Because I certainly don't.
11:49
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If our computers really are getting faster year
11:54
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over year, why doesn't it feel that way?
11:56
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Like,
11:57
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why is Google Chrome still eating up all my memory?
11:58
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Well,
12:00
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the answer is that software is actually getting slower.
12:03
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In the early days of laptops and smartphones,
12:05
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they didn't have a lot of processing power.
12:07
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So developers had to put in a lot of work to make software that's efficient enough to
12:11
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run on them.
12:12
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But over the last two decades,
12:15
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smartphones and laptops have actually gotten incredibly powerful,
12:17
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which means developers don't have to be so careful.
12:20
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Now,
12:21
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part of the story is that writing slow software is cheaper.
12:24
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Software developers are expensive,
12:26
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so it doesn't make financial sense for companies to spend all that extra time optimizing.
12:32
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So then what's the point of faster hardware if it's going to result in slower software?
12:35
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This is a matter of equity.
12:39
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Remember,
12:40
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the median internet device,
12:41
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the computer that most people around the world are using to connect to the internet,
12:45
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is an Android smartphone that costs an average of $93
12:49
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US dollars.
12:50
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Most people aren't using laptops.
12:52
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Most people aren't using $800 iPhones.
12:55
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But modern software is built for these expensive high -power devices.
13:00
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That means people who can't afford to ride the upgrade train are getting left behind.
13:04
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You know,
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phones are getting faster,
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and again, software is getting slower.
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And that harms the people who already have the least access.
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There's another problem with modern software,
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beyond just that it's slow.
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Most modern software requires internet access.
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Now, I'm not talking about software that obviously needs to be online,
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right, like web browsers or chat apps.
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I'm talking about software that used to work offline,
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but has been replaced by services.
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Used to download an app to edit documents.
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Now we use Google Docs or Office 365.
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Except that globally,
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most people don't have access to the kind of fast internet that you need to use those services.
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So if we're building software that most people can't use,
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who are we building it for?
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Part two,
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we're building tech with an expiration date.
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Let's talk about hardware again.
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We've seen how software keeps getting slower,
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which means we need to buy ever more powerful computers to keep up.
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And like we talked about,
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this is a matter of equity.
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We should also consider the outsized environmental impact.
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We're wasting precious metals,
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we're burning carbon,
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we're generating toxic e -waste,
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and for what?
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We're buying more and more powerful computers to do the same stuff.
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And thanks to AI companies,
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our devices are only getting harder and more expensive to replace.
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Remember,
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this is a manufactured problem.
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Because who benefits from the status quo?
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Who benefits from you buying a new device every five years?
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Now,
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we've talked about how companies are trying to replace apps with online services.
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Yeah, big tech really wants you using those services.
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Take Microsoft,
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for example.
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Now, to their credit,
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they do still sell a standalone version of Microsoft Office that doesn't
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require an internet connection.
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Great.
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And even,
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you know, earlier this year,
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they were even selling it for a bargain price of 20 US dollars.
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Even better.
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Except this turned out to be a rug pull.
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Because two weeks ago,
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two weeks ago from today,
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Microsoft permanently bricked Office 2019 on Mac OS.
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I don't mean that they released that software update that accidentally broke it.
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I mean the software had an expiration date baked in from the start.
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Like you can no longer use the software that you purchased a lifetime license
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for. Now,
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Microsoft recommends you pay for Office 365 instead.
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Because of course they do.
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Speaking of Microsoft,
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they're ending support for Windows 10,
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you've probably heard.
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And they're requiring that users upgrade to Windows 11.
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Except that hundreds of millions of PCs don't meet the requirements
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to upgrade.
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Yes, hundreds of millions.
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Microsoft decided they're okay with that.
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They're okay with perfectly usable computers becoming e -waste.
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And the people who don't have the means to replace their device,
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I guess they're just excommunicated from this digital world of ours.
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And Microsoft's okay with that too.
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Part three.
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We're relying on fragile tech infrastructure that might not be around tomorrow.
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So we talked about software becoming increasingly
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dependent on the internet.
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Well,
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now it's not just software that assumes you have an internet connection.
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Hardware is becoming internet connected too.
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Companies sell these as smart devices.
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They call it the internet of things.
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Like this fridge with a big heckin' touchscreen on it.
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Now at least this fridge will still cool your food without an internet connection.
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Right?
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Yeah.
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We'll see.
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A few years ago,
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users of this particular brand of oven reported that they woke up one morning and
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their ovens didn't work.
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It turns out the company had remotely updated the software
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on the ovens overnight.
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That's a thing that can happen now.
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And they bricked them.
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They were completely inoperable.
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Which actually,
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like, they did it so bad,
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they prevented the company from pushing out new software updates to fix it.
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Now,
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thankfully, the company was able to release a workaround.
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This is an actual image from the actual instructions they sent customers.
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You had to fold a piece of tinfoil in a particular way,
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partially disassemble your oven,
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and tape the tinfoil to a sensor overnight.
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This is an actual thing that happened.
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Like, people couldn't cook their food.
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And for what?
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This is a relevant comic,
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XKCD.
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The person on the left says,
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This dehumidifier model features built -in Wi -Fi for remote updates.
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Person on the right says,
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great, that'll be really useful if they discover a new kind of water.
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Why do we need this?
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Why do we need everything to be smart and connected to the internet all the time?
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A consequence of smarter devices
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is that a lot of the things your computer does don't happen on your device anymore.
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We're not storing data on our devices.
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We're not running software on our devices.
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We're doing that in the cloud.
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All of this is happening in massive data centers like this one.
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And who controls those data centers?
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Hyperscale cloud providers.
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Most data centers in the world are operated by one of these three companies.
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Amazon,
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Google,
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Microsoft.
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Most internet traffic goes through one of these three companies.
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That means if AWS,
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Amazon,
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goes down,
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half the internet goes down with it.
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And that's not like a theoretical issue.
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Like, this has actually happened a number of times in recent years.
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But this consolidation of power goes deeper
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than just who's running the servers.
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It goes down to the fundamental way the web works.
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Now, nominally,
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decisions that affect the web as a whole are made by standards bodies,
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like the Internet Engineering Task Force or the World Wide Web Consortium.
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If a company wants to change the way the web works,
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they need to come to the table with the rest of us,
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and we need to reach a consensus.
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In practice,
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this isn't the way it always works.
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The thing about the web is that 70 % of
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the browser market share is Google Chrome.
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And it's not just the web either.
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Like many of the apps on your phone or laptop are actually secretly web
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apps that are also running on Google Chrome,
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just like under the hood.
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And when almost everyone is using Google Chrome,
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Google has a lot of leverage.
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Like they control the operating system,
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Chrome OS.
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They control the browser,
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Chrome.
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They control some of the biggest platforms on the web,
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the services that we all use.
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They fully close the loop.
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They don't need the W3C's permission to change the way the web works.
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That means they can decide that my phone can't connect
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to the internet anymore.
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means they can make it easier for companies to track us and sell our data to the highest bidder.
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At the root of it,
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this is the same problem that causes ovens to brick themselves,
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right?
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We're relying on fragile digital infrastructure that we don't control.
19:51
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We're consolidating power in the hands of big tech.
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We're enabling a surveillance state of unprecedented scale.
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And we're...
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creating a single point of failure for the whole system.
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Part 4.
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We're building social platforms that polarize and divide us.
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I'm going to be serious for a moment.
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I don't think I need to explain why hyperscale social platforms
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are dangerous.
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Remember when Cambridge Analytica weaponized social
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media to influence elections in 68 countries?
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Remember when Twitter was used to incite an insurrection
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against the United States?
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I'm going to stop myself here,
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because I don't want this to be that kind of talk.
20:35
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But I want you to understand that hyperscale social platforms are a mechanism of control.
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And that's by design.
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This is what's at stake when we let scale be the goal.
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Speaking of control,
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you've probably noticed that social platforms are starting to roll out age verification.
20:53
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Some places like Australia now require this by law.
20:57
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But even in jurisdictions where this isn't mandated,

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