تصميم بدون عنوان (1)
Sep 20, 2026 21:55
· 9:44
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Speaker 1 (تصميم بدون عنوان (1))
What if I told you that the Rockstar Games,
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you know,
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is not really one studio?
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When you hear the name Rockstar,
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you probably think about Grand Theft Auto.
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Maybe Red Dead Redemption,
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maybe Max Payne,
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Bully, or L.A. Noir.
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But behind those games is something much bigger.
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Rockstar is a worldwide network of teams spread across different countries
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and different cities.
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Some build huge open worlds.
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Some create the technology that makes those worlds work.
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Some record actors and turn their performances into digital characters,
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some test the games for thousands of hours,
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and some work quietly behind the scenes,
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helping the biggest Rockstar projects come together.
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So,
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how many Rockstar Studios are there?
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Where are they and what exactly does each one do?
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Today,
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we are going inside the world of Rockstar Games and looking at the teams behind
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some of the biggest games ever made.
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But, be careful.
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Because once you understand how Rockstar works,
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you may never look at a Rockstar game the same way again.
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Speaker 1 (تصميم بدون عنوان (1))
And before we start,
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if you enjoy gaming documentaries like this,
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Speaker 1 (تصميم بدون عنوان (1))
subscribe to the channel and leave a like.
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Speaker 1 (تصميم بدون عنوان (1))
It really helps the channel grow.
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Speaker 1 (تصميم بدون عنوان (1))
Now,
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let's go back to the beginning.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Games became one of the biggest names in gaming through a simple but powerful
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idea.
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Create worlds that feel alive,
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worlds where people have their own lives,
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worlds where almost everything feels connected,
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and most importantly,
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worlds where the player feels like they are actually there.
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Rockstar's story goes back to the 1980s when some of the teams that would later become
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Rockstar were still independent developers.
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One of the most important was DMA Design in Scotland.
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That team would eventually create Grand Theft Auto in 1999.
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Rockstar's parent company,
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Take -Two Interactive,
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acquired DMA Design.
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The studio became Rockstar North and this was the beginning of something huge.
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Over the years,
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Rockstar expanded around the world.
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Instead of asking one studio to do everything,
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the company built a network of specialized teams.
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And today,
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Rockstar's current network includes 13 operations across North America,
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the United Kingdom,
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India,
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and Australia,
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with each team playing a different role.
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So let's start with the studio that sits at the center of Rockstar's history,
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Rockstar North.
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Rockstar North is based in Edinburgh,
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Scotland.
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And if Rockstar Games had a creative heart,
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this would be one of the best places to look for it.
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Before it became Rockstar North,
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the studio was called DMA Design.
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Founded in 1987,
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DMA Design created the first Grand Theft Auto.
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And the early version of GTA was very different from what we know today.
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The project was originally known as Race and Chase.
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The idea focused heavily on police chases.
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But during development,
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the game changed again and again.
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Eventually,
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it became Grand Theft Auto.
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And that small idea became one of the biggest entertainment franchises in the world.
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Rockstar North went on to lead the development of the main Grand Theft Auto games.
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Grand Theft Auto III changed to open world games.
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Vice City created one of the most memorable versions of GTA's world.
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San Andreas became one of the biggest games of its generation.
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Then came Grand Theft Auto IV,
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and later Grand Theft Auto IV.
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Each game pushed the technology,
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world design,
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characters, and storytelling further.
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But Rockstar North did not only work on GTA.
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The studio also worked on projects such as Manhunt and supported other Rockstar
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productions.
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And today,
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Rockstar North remains one of the most important teams in the company.
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It is also deeply involved in the development of Grand Theft Auto 6.
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And that brings us to Rockstar's second major piece of the puzzle,
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Rockstar San Diego.
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Located in Carlsbad,
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California,
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Rockstar San Diego has a very different role.
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The studio originally existed as Angel Studios.
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Rockstar acquired the company in 2002.
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And since then,
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San Diego has become one of Rockstar's most important technology teams.
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This is where a huge part of Rockstar's technical power comes from.
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The studio is strongly connected to the Rockstar advanced game engine,
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better known as RAGE.
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RAGE is the technology behind many modern Rockstar games,
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like Grand Theft Auto 4,
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Grand Theft Auto 5,
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Red Dead Redemption,
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Red Dead Redemption 2,
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Max Payne 3,
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and many other projects.
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The engine controls many of the things that make Rockstar games feel so special.
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Physics,
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characters, vehicles,
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world systems,
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animation,
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artificial intelligence,
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and many other systems that players never think about.
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There is also the Rage Technology Group,
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which focuses on improving this technology.
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And this is important,
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because Rockstar games are not simple.
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A Rockstar world that can contain thousands of characters,
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vehicles,
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buildings,
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animals, animations,
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missions, sounds,
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and systems.
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All these things need to work together.
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That is why technology is such a huge part of Rockstar's success.
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Rockstar San Diego is also famous for the Red Dead series and the Midnight Club games.
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The studio played a major role in Red Dead Revolver and later helped build the
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technology and systems behind Red Dead Redemption.
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So while Rockstar North may be the creative heart,
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San Diego is one of the company's biggest technical foundations.
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Now let's move to New York.
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Rockstar New York is not mainly known for building games from start to finish.
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Instead it is the business and publishing center of Rockstar Games.
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Located in Manhattan,
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New York, this is where important business decisions are made.
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Marketing,
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publishing, public relations,
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strategic planning,
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product management,
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online services,
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and global coordination.
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Rockstar co -founder and president Sam Hauser is closely connected to this
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office.
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This is also where Rockstar can plan the huge marketing campaigns that surround its
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biggest releases.
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Think about a Grand Theft Auto trailer.
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The advertisements,
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the announcements,
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the websites,
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the communication with players.
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All of this requires a massive operation behind the scenes.
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New York also works with Rockstar's development teams around the world,
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and there is another important part of Rockstar's New York operation.
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Motion capture.
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Rockstar uses specialized facilities in the New York area to record actors.
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Their movements,
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their faces,
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their voices,
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their performances.
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Those recordings can then become part of the characters inside Rockstar's games.
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This is one reason Rockstar's stories can feel more like movies while still being
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games.
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Now let's travel to England.
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First, Rockstar Lincoln.
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Rockstar Lincoln is the team that makes sure Rockstar games actually work.
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This is the quality assurance team.
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Imagine a game as large as GTA or Red Dead Redemption.
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Now imagine trying to find every possible bug inside it.
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That is the job of testers.
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They play missions again and again.
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They try strange actions.
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They crash vehicles.
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They enter areas they are not supposed to enter.
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They repeat missions.
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They test menus.
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They test languages.
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They try to break the game.
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And when they find something wrong,
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they report it to the developers.
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In other words,
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they play to fail,
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so the rest of us can play to enjoy.
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Lincoln also has an important role in localization testing.
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That means checking how the game works in different languages and regions.
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Because translating a game is not only about changing words,
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minus,
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subtitles,
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missions, interface elements,
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and many other parts must also work correctly.
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Next is Rockstar Leeds.
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Rockstar Leeds is based in England and has a long history with portable and adapted versions
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of Rockstar games.
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The studio became especially famous for bringing GTA to handheld systems.
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It worked on Grand Theft Auto,
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Liberty City Stories,
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Grand Theft Auto,
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Vice City Stories,
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and Grand Theft Auto,
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Chinatown Wars.
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These were not simple experiments.
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Speaker 1 (تصميم بدون عنوان (1))
They brought the GTA experience to much smaller hardware.
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Speaker 1 (تصميم بدون عنوان (1))
That was a major technical challenge.
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Speaker 1 (تصميم بدون عنوان (1))
Leeds has also worked on ports,
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Speaker 1 (تصميم بدون عنوان (1))
adaptations,
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Speaker 1 (تصميم بدون عنوان (1))
tools,
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Speaker 1 (تصميم بدون عنوان (1))
and support for other Rockstar projects.
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Speaker 1 (تصميم بدون عنوان (1))
Then we have Rockstar London.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar London has worked on several different Rockstar projects and support tasks.
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Speaker 1 (تصميم بدون عنوان (1))
One of its most interesting stories is connected to Manhunt 2.
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Speaker 1 (تصميم بدون عنوان (1))
The game originally involved Rockstar Vienna.
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Speaker 1 (تصميم بدون عنوان (1))
After Vienna closed,
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Speaker 1 (تصميم بدون عنوان (1))
development moved between different Rockstar teams.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar London eventually played an important role in completing the project.
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Speaker 1 (تصميم بدون عنوان (1))
The game was controversial and faced rating problems in different countries.
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Speaker 1 (تصميم بدون عنوان (1))
So finishing Manhunt 2 was not simply a technical job.
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Speaker 1 (تصميم بدون عنوان (1))
It was also a complicated process.
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Speaker 1 (تصميم بدون عنوان (1))
Today, London continues to work on support and technology across Rockstar's network.
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Speaker 1 (تصميم بدون عنوان (1))
Now we move to Scotland again.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Dundee.
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Speaker 1 (تصميم بدون عنوان (1))
Before joining Rockstar,
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Speaker 1 (تصميم بدون عنوان (1))
the team was known as Ruffian Games.
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Speaker 1 (تصميم بدون عنوان (1))
It was best known for Crackdown 2.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar acquired the studio in 2020.
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Speaker 1 (تصميم بدون عنوان (1))
Since then...
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Speaker 1 (تصميم بدون عنوان (1))
Dundee has become part of Rockstar's wider development network.
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Speaker 1 (تصميم بدون عنوان (1))
Its exact work is not always public,
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Speaker 1 (تصميم بدون عنوان (1))
and that is normal for Rockstar.
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Speaker 1 (تصميم بدون عنوان (1))
The company is extremely secretive about projects that are still being developed,
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Speaker 1 (تصميم بدون عنوان (1))
but current Rockstar career listings show teams in Dundee working on areas
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Speaker 1 (تصميم بدون عنوان (1))
such as security and tools.
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Speaker 1 (تصميم بدون عنوان (1))
So even when we do not know exactly what they are building,
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Speaker 1 (تصميم بدون عنوان (1))
we know the studio is part of Rockstar's modern development structure.
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Speaker 1 (تصميم بدون عنوان (1))
Next is Rockstar New England.
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Speaker 1 (تصميم بدون عنوان (1))
Located in Massachusetts,
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Speaker 1 (تصميم بدون عنوان (1))
this studio has worked on support,
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Speaker 1 (تصميم بدون عنوان (1))
animation,
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Speaker 1 (تصميم بدون عنوان (1))
technology,
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Speaker 1 (تصميم بدون عنوان (1))
and other development tasks.
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Speaker 1 (تصميم بدون عنوان (1))
It became especially connected with Bully.
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Speaker 1 (تصميم بدون عنوان (1))
Bully was one of Rockstar's most unusual games.
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Speaker 1 (تصميم بدون عنوان (1))
Instead of criminals and huge cities,
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar created a school,
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Speaker 1 (تصميم بدون عنوان (1))
the player became Jimmy Hopkins,
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Speaker 1 (تصميم بدون عنوان (1))
and the game turned school life into a Rockstar -style open world.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar New England also worked on the scholarship edition and other support work.
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Speaker 1 (تصميم بدون عنوان (1))
It is a good example of how a Rockstar studio can contribute without always being
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Speaker 1 (تصميم بدون عنوان (1))
the name people remember.
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Speaker 1 (تصميم بدون عنوان (1))
Now let's cross the Atlantic.
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Speaker 1 (تصميم بدون عنوان (1))
We arrive in Canada.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Toronto is based in Oakville,
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Speaker 1 (تصميم بدون عنوان (1))
Ontario.
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Speaker 1 (تصميم بدون عنوان (1))
The team has a long history with Rockstar.
8:56
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Speaker 1 (تصميم بدون عنوان (1))
It has worked on ports,
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Speaker 1 (تصميم بدون عنوان (1))
PC versions,
8:58
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Speaker 1 (تصميم بدون عنوان (1))
technical support,
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Speaker 1 (تصميم بدون عنوان (1))
and development assistance.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Toronto contributed to games including The Warriors,
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Speaker 1 (تصميم بدون عنوان (1))
Max Payne projects,
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Speaker 1 (تصميم بدون عنوان (1))
Grand Theft Auto projects,
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Speaker 1 (تصميم بدون عنوان (1))
and other Rockstar releases.
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Speaker 1 (تصميم بدون عنوان (1))
And there is an important part of its history.
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Speaker 1 (تصميم بدون عنوان (1))
In 2012,
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Vancouver was merged into Rockstar Toronto.
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Speaker 1 (تصميم بدون عنوان (1))
Which brings us to one of Rockstar's former studios.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Vancouver!
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Speaker 1 (تصميم بدون عنوان (1))
Before Rockstar,
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Speaker 1 (تصميم بدون عنوان (1))
the team was known as Barking Dog Studios.
9:21
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar acquired it in 2002.
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Speaker 1 (تصميم بدون عنوان (1))
The studio became famous for one major game,
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Speaker 1 (تصميم بدون عنوان (1))
Bully.
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Vancouver worked with Rockstar North to create the game.
9:31
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Speaker 1 (تصميم بدون عنوان (1))
The studio also became involved in Max Payne 3.
9:33
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Speaker 1 (تصميم بدون عنوان (1))
But in 2012,
9:34
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Vancouver was closed as a separate studio and merged into
9:38
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Speaker 1 (تصميم بدون عنوان (1))
Rockstar Toronto.
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Speaker 1 (تصميم بدون عنوان (1))
The team disappeared as a separate name,
9:41
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Speaker 1 (تصميم بدون عنوان (1))
but much of its tout continued inside Rockstar.
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