2026-06-03 14-01-21
Faýl
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0:00
oh sorry hello how are you doing i'm okay and you man i'm doing good no complaints on my end uh appreciate you taking some time on this afternoon to chat with me um the goal really is to I spend the time we got here chatting, getting to kno…
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5:04
ui part again uh which basically revamping the ui they want to revamp the onboarding because the the game as it focuses on children has a big part on the onboarding because of parents and stuff like that and then payment google login analyt…
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10:06Faýl 3: because every character had to have these screenshots of their faces to show on the card. 302s · Speaker 2
because every character had to have these screenshots of their faces to show on the card. So creating these textures as well, I think. And then I spent the whole time. And then the game had... pretty big hit on performance as well we did uh…
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15:08Faýl 4: But yeah, it's an interesting one. 300s · Speaker 2
But yeah, it's an interesting one. So I guess talk to me, you know, one of the things, one of the unique parts, I guess, well, maybe not one of the unique parts, but one of the parts of Unity and C Sharp in general is that, you know, you ge…
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20:09Faýl 5: you instantiate until you can reuse them. 301s · Speaker 2
you instantiate until you can reuse them. So now I have this big list of things that can be reused and then clean up later. Okay, we changed scenes. Okay, let's clean up so I don't have 3000 damage tooltips. Gotcha. I like that idea. You're…
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25:10
that it's gonna take the fps a lot so uh let's do a lot of daddy okay you see it's it's doing like as i said so can uh and i have some ideas so i did this look that i have some ideas can we decrease this image size the resolution is just or…
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30:14Faýl 7: our conversation. 109s · Speaker 1
our conversation. I see you talk with Neil. I think you might talk with Emily at some point too. But I'll submit my feedback and let them kind of follow up whatever next step makes sense. This is the first time that I've interviewed for thi…