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What if I told you that the Rockstar Games,
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you know,
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is not really one studio?
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When you hear the name Rockstar,
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you probably think about Grand Theft Auto.
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Maybe Red Dead Redemption,
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maybe Max Payne,
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Bully, or L.A. noire.
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But behind those games is something much bigger.
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Rockstar is a worldwide network of teams spread across different countries
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and different cities.
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Some build huge open worlds.
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Some create the technology that makes those worlds work.
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Some record actors and turn their performances into digital characters,
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S… Speaker 1 (تصميم بدون عنوان)
some test the games for thousands of hours,
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and some work quietly behind the scenes,
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helping the biggest Rockstar projects come together.
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So,
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how many Rockstar Studios are there?
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Where are they and what exactly does each one do?
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S… Speaker 1 (تصميم بدون عنوان)
Today,
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we are going inside the world of Rockstar Games and looking at the teams behind
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some of the biggest games ever made.
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But, be careful.
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Because once you understand how Rockstar works,
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S… Speaker 1 (تصميم بدون عنوان)
you may never look at a Rockstar game the same way again.
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S… Speaker 1 (تصميم بدون عنوان)
And before we start,
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S… Speaker 1 (تصميم بدون عنوان)
if you enjoy gaming documentaries like this,
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subscribe to the channel and leave a like.
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S… Speaker 1 (تصميم بدون عنوان)
It really helps the channel grow.
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S… Speaker 1 (تصميم بدون عنوان)
Now,
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let's go back to the beginning.
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Rockstar Games became one of the biggest names in gaming through a simple but powerful
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idea.
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Create worlds that feel alive,
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worlds where people have their own lives,
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worlds where almost everything feels connected,
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and most importantly,
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worlds where the player feels like they are actually there.
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Rockstar's story goes back to the 1980s when some of the teams that would later become
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Rockstar were still independent developers.
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One of the most important was DMA Design in Scotland.
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That team would eventually create Grand Theft Auto in 1999.
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Rockstar's parent company,
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Take -Two Interactive,
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acquired DMA Design.
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The studio became Rockstar North and this was the beginning of something huge.
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Over the years,
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Rockstar expanded around the world.
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Instead of asking one studio to do everything,
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the company built a network of specialized teams.
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And today,
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Rockstar's current network includes 13 operations across North America,
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the United Kingdom,
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India,
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and Australia,
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with each team playing a different role.
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So let's start with the studio that sits at the center of Rockstar's history,
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Rockstar North.
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Rockstar North is based in Edinburgh,
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Scotland.
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And if Rockstar Games had a creative heart,
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this would be one of the best places to look for it.
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Before it became Rockstar North,
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the studio was called DMA Design.
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Founded in 1987,
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DMA Design created the first Grand Theft Auto.
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And the early version of GTA was very different from what we know today.
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The project was originally known as Race and Chase.
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The idea focused heavily on police chases.
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But during development,
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the game changed again and again.
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Eventually,
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it became Grand Theft Auto.
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And that small idea became one of the biggest entertainment franchises in the world.
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Rockstar North went on to lead the development of the main Grand Theft Auto games.
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Grand Theft Auto III changed to open world games.
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Vice City created one of the most memorable versions of GTA's world.
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San Andreas became one of the biggest games of its generation.
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Then came Grand Theft Auto IV,
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and later Grand Theft Auto IV.
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Each game pushed the technology,
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world design,
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characters, and storytelling further.
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But Rockstar North did not only work on GTA.
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The studio also worked on projects such as Manhunt and supported other Rockstar
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productions.
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And today,
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Rockstar North remains one of the most important teams in the company.
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It is also deeply involved in the development of Grand Theft Auto 6.
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And that brings us to Rockstar's second major piece of the puzzle,
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Rockstar San Diego.
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Located in Carlsbad,
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California,
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Rockstar San Diego has a very different role.
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The studio originally existed as Angel Studios.
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Rockstar acquired the company in 2002.
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And since then,
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San Diego has become one of Rockstar's most important technology teams.
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This is where a huge part of Rockstar's technical power comes from.
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The studio is strongly connected to the Rockstar advanced game engine,
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better known as RAGE.
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RAGE is the technology behind many modern Rockstar games,
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like Grand Theft Auto 4,
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Grand Theft Auto 5,
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Red Dead Redemption,
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Red Dead Redemption 2,
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Max Payne 3,
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and many other projects.
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The engine controls many of the things that make Rockstar games feel so special.
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Physics,
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characters, vehicles,
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world systems,
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animation,
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artificial intelligence,
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and many other systems that players never think about.
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There is also the Rage Technology Group,
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which focuses on improving this technology.
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And this is important,
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because Rockstar games are not simple.
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A Rockstar world that can contain thousands of characters,
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vehicles,
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buildings,
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animals, animations,
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missions, sounds,
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and systems.
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All these things need to work together.
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That is why technology is such a huge part of Rockstar's success.
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Rockstar San Diego is also famous for the Red Dead series and the Midnight Club games.
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The studio played a major role in Red Dead Revolver and later helped build the
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technology and systems behind Red Dead Redemption.
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So while Rockstar North may be the creative heart,
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San Diego is one of the company's biggest technical foundations.
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Now let's move to New York.
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Rockstar New York is not mainly known for building games from start to finish.
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Instead it is the business and publishing center of Rockstar Games.
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located in manhattan new york this is where important business decisions are made
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marketing publishing public relations strategic planning product
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management, online services,
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and global coordination.
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Rockstar co -founder and president Sam Hauser is closely connected to this office.
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This is also where Rockstar can plan the huge marketing campaigns that surround its
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biggest releases.
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Think about a Grand Theft Auto trailer.
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The advertisements,
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the announcements,
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the websites,
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the communication with players.
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All of this requires a massive operation behind the scenes.
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New York also works with Rockstar's development teams around the world,
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and there is another important part of Rockstar's New York operation.
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Motion capture.
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Rockstar uses specialized facilities in the New York area to record actors.
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Their movements,
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their faces,
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their voices,
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their performances.
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Those recordings can then become part of the characters inside Rockstar's games.
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This is one reason Rockstar's stories can feel more like movies while still
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being games.
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Now let's travel to England.
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First, Rockstar Lincoln.
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Rockstar Lincoln is the team that makes sure Rockstar games actually work.
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This is the quality assurance team.
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Imagine a game as large as GTA or Red Dead Redemption.
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Now imagine trying to find every possible bug inside it.
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That is the job of testers.
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They play missions again and again.
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They try strange actions.
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They crash vehicles.
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They enter areas they are not supposed to enter.
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They repeat missions.
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They test menus.
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They test languages.
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They try to break the game.
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And when they find something wrong,
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they report it to the developers.
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In other words,
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they play to fail,
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so the rest of us can play to enjoy.
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Lincoln also has an important role in localization testing.
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That means checking how the game works in different languages and regions.
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Because translating a game is not only about changing words,
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minus,
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subtitles,
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missions,
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interface elements,
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and many other parts must also work correctly.
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Next is Rockstar Leeds.
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Rockstar Leeds is based in England and has a long history with portable and adapted versions
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of Rockstar games.
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The studio became especially famous for bringing GTA to handheld systems.
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It worked on Grand Theft Auto Liberty City Stories,
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Grand Theft Auto Vice City Stories,
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and Grand Theft Auto Chinatown Wars.
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These were not simple experiments.
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They brought the GTA experience to much smaller hardware.
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That was a major technical challenge.
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Leeds has also worked on ports,
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adaptations,
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tools,
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and support for other Rockstar projects.
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Then we have Rockstar London.
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Rockstar London has worked on several different Rockstar projects and support tasks.
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One of its most interesting stories is connected to Manhunt 2.
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The game originally involved Rockstar Vienna.
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After Vienna closed,
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development moved between different Rockstar teams.
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Rockstar London eventually played an important role in completing the project.
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The game was controversial and faced rating problems in different countries.
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So finishing Manhunt 2 was not simply a technical job.
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It was also a complicated process.
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Today, London continues to work on support and technology across Rockstar's
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network. Now we move to Scotland again.
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Rockstar Dundee.
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Before joining Rockstar,
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the team was known as Ruffian Games.
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It was best known for Crackdown 2.
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Rockstar acquired the studio in 2020.
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Since then,
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Dundee has become part of Rockstar's wider development network.
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Its exact work is not always public,
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and that is normal for Rockstar.
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The company is extremely secretive about projects that are still being developed,
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but current Rockstar career listings show teams in Dundee working on areas
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such as security and tools.
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So even when we do not know exactly what they are building,
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we know the studio is part of Rockstar's modern development structure.
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Next is Rockstar New England.
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Located in Massachusetts,
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this studio has worked on support,
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animation,
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technology,
8:22
S… Speaker 1 (تصميم بدون عنوان)
and other development tasks.
8:24
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It became especially connected with Bully.
8:26
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Bully was one of Rockstar's most unusual games.
8:29
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Instead of criminals and huge cities,
8:32
S… Speaker 1 (تصميم بدون عنوان)
Rockstar created a school.
8:33
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The player became Jimmy Hopkins,
8:35
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and the game turned school life into a Rockstar -style open world.
8:39
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Rockstar New England also worked on the scholarship edition and other support work.
8:43
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It is a good example of how a Rockstar studio can contribute without always being
8:47
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the name people remember.
8:49
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Now let's cross the Atlantic.
8:50
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We arrive in Canada.
8:52
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Rockstar Toronto is based in Oakville,
8:54
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Ontario.
8:54
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The team has a long history with Rockstar.
8:56
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It has worked on ports,
8:57
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PC versions,
8:58
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technical support,
8:59
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and development assistance.
9:00
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Rockstar Toronto contributed to games including The Warriors,
9:04
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Max Payne projects,
9:05
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Grand Theft Auto projects,
9:07
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and other Rockstar releases.
9:08
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and there is an important part of its history.
9:10
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In 2012,
9:11
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Rockstar Vancouver was merged into Rockstar Toronto.
9:14
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Which brings us to one of Rockstar's former studios,
9:16
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Rockstar Vancouver.
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Before Rockstar,
9:19
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the team was known as Barking Dog Studios.
9:21
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Rockstar acquired it in 2002.
9:24
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The studio became famous for one major game,
9:26
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Bully.
9:27
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Rockstar Vancouver worked with Rockstar North to create the game.
9:31
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The studio also became involved in Max Payne 3.
9:34
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But in 2012,
9:34
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Rockstar Vancouver was closed as a separate studio and merged into
9:38
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Rockstar Toronto.
9:39
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The team disappeared as a separate name,
9:41
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but much of its talent continued inside Rockstar.
9:44
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Now let's go to India.
9:45
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Rockstar India is based in Bengaluru,
9:47
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and this studio has become one of the most important parts of Rockstar's worldwide
9:52
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network.
9:52
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Its history started through Technicolor India.
9:55
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Rockstar worked with the company on projects including Red Dead Redemption,
9:59
L.A. Noire,
10:00
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and Max Payne 3.
10:00
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Later,
10:01
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Rockstar created a dedicated internal team in India.
10:04
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Eventually,
10:05
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Rockstar India became a full Rockstar studio.
10:08
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The team has worked on art,
10:09
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animation, technology,
10:11
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testing, and many other areas.
10:13
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Its work became especially important during Red Dead Redemption 2.
10:16
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The studio contributed to the game's huge world and its wildlife systems.
10:20
S… Speaker 1 (تصميم بدون عنوان)
Think about the animals in Red Dead Redemption 2.
10:23
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horses, deer,
10:23
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wolves,
10:24
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bears, birds,
10:25
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fish, and countless other creatures.
10:27
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Making all of these systems work in a living world is a massive task.
10:31
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Rockstar India has also continued to grow,
10:33
S… Speaker 1 (تصميم بدون عنوان)
and with GTA 6 its importance is even more interesting.
10:37
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There have been many reports about the studio's involvement in the new game,
10:40
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but Rockstar has not publicly confirmed every specific role or area,
10:44
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so we should be careful with rumors.
10:46
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What we do know is simple.
10:49
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Rockstar India is now a major part of the machine behind Rockstar's games.
10:52
S… Speaker 1 (تصميم بدون عنوان)
And finally,
10:53
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we travel all the way to Australia.
10:55
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Rockstar Australia.
10:56
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This studio has a very interesting story.
10:59
S… Speaker 1 (تصميم بدون عنوان)
It was previously known as Video Games Deluxe.
11:02
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The company was founded by Brendan Macamara,
11:04
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who is also connected to Team Bondi,
11:06
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the original developer of LA Noire.
11:08
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Video Games Deluxe worked closely with Rockstar for years.
11:12
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It worked on LA Noire,
11:13
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the VR case files.
11:15
S… Speaker 1 (تصميم بدون عنوان)
It also supported updates to Grand Theft Auto,
11:17
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the trilogy,
11:18
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the definitive edition.
11:19
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And in 2025,
11:21
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Rockstar officially acquired Video Games Deluxe.
11:23
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The studio became Rockstar Australia.
11:26
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This was a major expansion for Rockstar in the Asia -Pacific region,
11:29
S… Speaker 1 (تصميم بدون عنوان)
and it shows something important.
11:31
S… Speaker 1 (تصميم بدون عنوان)
Rockstar is still building its worldwide network,
11:34
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but there are also Rockstar operations that do not fit neatly into the idea of a
11:38
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normal game studio.
11:39
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One example is Rockstar LA.
11:41
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Based in Los Angeles,
11:42
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the team has been connected to voice,
11:44
S… Speaker 1 (تصميم بدون عنوان)
performance, animation,
11:45
S… Speaker 1 (تصميم بدون عنوان)
and other creative support work.
11:47
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Los Angeles is one of the biggest entertainment centers in the world,
11:50
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so it makes sense for Rockstar to have a presence there.
11:52
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Another important part of Rockstar's modern network is Rockstar International.
11:56
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This operation is connected to the company's international work and global structure.
12:00
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And then there's something completely different.
12:03
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CFX .RE.
12:04
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CFX .RE is the team behind 5M and RedM.
12:08
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These platforms became extremely popular because they allow players and creators to build
12:12
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their own experiences around GTA 5 and Red Dead Redemption 2.
12:16
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Rockstar acquired CFX .RA in 2023.
12:19
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This was a major move.
12:20
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Because the future of Rockstar may not only be about Rockstar creating everything itself,
12:25
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it may also be about giving creators the tools to build new experiences inside
12:29
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Rockstar's worlds.
12:30
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And this is where the story becomes even more interesting.
12:33
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Because Rockstar has already shown that it can build massive worlds.
12:37
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But now the company has an enormous community of creators who want to build inside
12:41
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those worlds too.
12:42
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And there are two more studios we need to remember.
12:44
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Rockstar Vienna.
12:45
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This studio was based in Austria.
12:47
S… Speaker 1 (تصميم بدون عنوان)
Before Rockstar,
12:48
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it was known as Neo Software.
12:50
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Rockstar acquired it around the beginning of the 2000s.
12:53
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The team worked on ports and support for games such as Max Payne and other Rockstar
12:57
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titles.
12:57
S… Speaker 1 (تصميم بدون عنوان)
It also began work on Manhunt 2.
12:59
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But in 2006,
13:01
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Rockstar Vienna was closed.
13:03
S… Speaker 1 (تصميم بدون عنوان)
Manhunt 2 was then moved to other teams,
13:05
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including Rockstar North,
13:07
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Toronto,
13:07
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and Leeds.
13:08
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Vienna is important because it shows that Rockstar's studio network was not always
13:12
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stable.
13:12
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The company experimented,
13:14
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it expanded.
13:15
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Some studios stayed,
13:16
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some studios were merged,
13:18
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and some eventually disappeared.
13:20
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Rockstar Vancouver and Rockstar Vienna are two of the clearest examples.
13:24
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And that brings us to the biggest question.
13:26
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Why does Rockstar need so many studios?
13:28
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The answer is simple,
13:29
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because modern Rockstar games are enormous.
13:32
S… Speaker 1 (تصميم بدون عنوان)
Look at Red Dead Redemption 2.
13:33
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You have a huge open world,
13:35
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hundreds of characters,
13:36
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animals, vehicles,
13:37
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weapons, weather,
13:38
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physics, animation,
13:39
S… Speaker 1 (تصميم بدون عنوان)
voice acting,
13:40
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music, missions,
13:40
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cutscenes, online systems,
13:42
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languages, testing,
13:43
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and thousands of small details.
13:44
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One studio cannot realistically handle every part of that alone,
13:48
S… Speaker 1 (تصميم بدون عنوان)
so Rockstar works like one giant machine.
13:50
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Rockstar North can lead the creative vision,
13:52
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San Diego can help build the technology,
13:54
S… Speaker 1 (تصميم بدون عنوان)
India can provide huge amounts of art,
13:57
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animation, testing,
13:58
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and development support.
13:59
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Lincoln can test the game.
14:01
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Leeds can work on ports and platforms.
14:03
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Toronto can provide technical support.
14:05
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London and Dundee can contribute specialized work.
14:08
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New York can handle business publishing and global coordination.
14:11
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Los Angeles can support performance and creative work.
14:14
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Australia brings another development team into the network.
14:16
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And Rockstar International connects the company to the wider world.
14:20
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Different teams,
14:21
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different skills,
14:22
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one Rockstar.
14:23
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And now,
14:23
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all of these pieces are becoming even more important.
14:26
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Because Grand Theft Auto 6 is coming.
14:29
S… Speaker 1 (تصميم بدون عنوان)
Rockstar's next massive project is set in Leonida,
14:32
S… Speaker 1 (تصميم بدون عنوان)
including Vice City.
14:33
S… Speaker 1 (تصميم بدون عنوان)
The game follows Jason and Lucia as they become trapped inside a much bigger criminal
14:37
S… Speaker 1 (تصميم بدون عنوان)
story, and Rockstar is promising another huge living world,
14:40
S… Speaker 1 (تصميم بدون عنوان)
a world filled with people,
14:41
S… Speaker 1 (تصميم بدون عنوان)
places, vehicles,
14:42
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stories, and details.
14:44
S… Speaker 1 (تصميم بدون عنوان)
The official release date is November 19,
14:47
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2026,
14:48
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and by now,
14:49
S… Speaker 1 (تصميم بدون عنوان)
the question is no longer whether Rockstar can create a massive open world.
14:53
S… Speaker 1 (تصميم بدون عنوان)
We already know the answer,
14:54
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they can.
14:54
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The real question is how far they can push it this time.
14:58
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Because the Rockstar we see today is not the Rockstar that made GTA 3,
15:01
S… Speaker 1 (تصميم بدون عنوان)
it is not even the Rockstar that made GTA 5.
15:04
S… Speaker 1 (تصميم بدون عنوان)
It is a much larger global network,
15:07
S… Speaker 1 (تصميم بدون عنوان)
a company built from years of experience,
15:09
S… Speaker 1 (تصميم بدون عنوان)
years of technology,
15:11
S… Speaker 1 (تصميم بدون عنوان)
years of mistakes,
15:12
S… Speaker 1 (تصميم بدون عنوان)
years of experimentation,
15:14
S… Speaker 1 (تصميم بدون عنوان)
and some of the most talented teams in the gaming industry.
15:17
S… Speaker 1 (تصميم بدون عنوان)
So the next time you start a Rockstar game,
15:19
S… Speaker 1 (تصميم بدون عنوان)
remember this.
15:20
S… Speaker 1 (تصميم بدون عنوان)
The character on your screen may have been created in one country.
15:24
S… Speaker 1 (تصميم بدون عنوان)
The technology behind that character may have been built in another,
15:27
S… Speaker 1 (تصميم بدون عنوان)
the animation may have come from another team,
15:30
S… Speaker 1 (تصميم بدون عنوان)
the game may have been tested thousands of times somewhere else,
15:33
S… Speaker 1 (تصميم بدون عنوان)
and the final product may have been coordinated across the entire world.
15:37
S… Speaker 1 (تصميم بدون عنوان)
That is the real Rockstar Games,
15:39
S… Speaker 1 (تصميم بدون عنوان)
not just one studio,
15:40
S… Speaker 1 (تصميم بدون عنوان)
not just one city,
15:41
S… Speaker 1 (تصميم بدون عنوان)
not just one team,
15:43
S… Speaker 1 (تصميم بدون عنوان)
but a worldwide machine working together to create worlds that millions
15:47
S… Speaker 1 (تصميم بدون عنوان)
of people never forget.
15:49
S… Speaker 1 (تصميم بدون عنوان)
And now,
15:50
S… Speaker 1 (تصميم بدون عنوان)
after years of waiting,
15:51
S… Speaker 1 (تصميم بدون عنوان)
All eyes are on Grand Theft Auto 6.
15:53
S… Speaker 1 (تصميم بدون عنوان)
Rockstar has built the machine.
15:55
S… Speaker 1 (تصميم بدون عنوان)
The teams are ready.
15:56
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The world is almost here.
15:58
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And on November 19,
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S… Speaker 1 (تصميم بدون عنوان)
2026,
16:00
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we will finally see what all of that work was building toward.
16:03
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If Rockstar manages to do what it has done before,
16:06
S… Speaker 1 (تصميم بدون عنوان)
we may not just be getting another GTA game.
16:09
S… Speaker 1 (تصميم بدون عنوان)
We may be about to enter another generation of open world gaming.

This transcript was generated by AI (automatic speech recognition). May contain errors - check against the original audio for critical use. Politikkur

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Samandráttur
Rockstar Games is a worldwide network of teams spread across different countries and cities, not just one studio. The company builds specialized teams for different roles such as creating open worlds, recording actors, testing games, and working behind the scenes. Rockstar North, based in Edinburgh, Scotland, is the creative heart of the company, responsible for the development of the main Grand Theft Auto games.
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